Otherwise, you will risk having the zombies entering your house or spending money on Plant Food. No need to use one for splash damage against Snorkel Zombies. Always save Plant Food for Bowling Bulbs against Deep Sea Gargantuars and Surfer Zombies.Waves The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one. Lily Pad is useful for planting in the water, as lots of zombies will come and the player will need to plant in the water. However, Wall-nut is needed to provide defense to the earlier waves of zombies, that is, before enough Bowling Bulbs and Chompers have spawned from the conveyor belt. Even Deep Sea Gargantuars come, and they can take out Wall-nut by crushing it with its driftwood. Wall-nut is only slightly useful in this level, as with the high zombie density, Wall-nut will get overwhelmed quickly in this level. They are also handy against Surfer Zombies, as before Surfer Zombies even have a chance to crush a plant with its surfboard, it gets pulled down underwater by Tangle Kelp. Tangle Kelp's main purpose is to drag down the tougher enemies like Buckethead Zombies. Be careful though, as when Chomper is still digesting, Surfer Zombies can crush it and Snorkel Zombies can easily overwhelm it. Chomper, which is a premium plant, is given to deal with the Surfer Zombies and the Snorkel Zombies. The player should take out these zombies with no trouble. Bowling Bulb is given to attack basic enemies, like Regular Zombies and Conehead Zombies. On the other hand, Snorkel Zombies are immune to straight-shooting plants' attacks, while the main offensive plant here, Bowling Bulb, is one of them, so these zombies can destroy the player's defenses quite quickly.Īll of the plants given in this level have a specific role. Surfer Zombies and Snorkel Zombies are very hard to defeat, since the Surfer Zombie has enough speed and health to push tough defenses with ease providing an easy way for its allies to pass through without any risks of being killed by plants (unless the player has a last resort option). By the time of final wave, the player is more likely to be in a tough situation since at most conditions, the Plant Foods are insufficient at most of the times. With only Bowling Bulbs and Chompers given, their small chances of spawning via conveyor-belt due to the low production on the conveyor-belt, and the lack of Plant Food the zombies give, the probability of winning is very small. This level gives the player only six Plant Food. Ambushes are fitted with conditions and will be triggered if met, which can lead to an immediate defeat if the player's set-up is not good. The spawning points for zombies are the only thing that differs but their strategies remain untouched. The level is composed of a well-organized and a well-patterned zombie attack. Penny: He is also quite unpleasant, User Dave. Zomboss disappears, Crazy Dave and Penny appear)Ĭrazy Dave: Ugh. Zomboss: But you can't escape their scaly grip! Zomboss: The Deep Sea Gargantuars have their slimy sights on you.ĭr. Zomboss: Dudes, like, you're totally in for it now!ĭr.
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